The Adventurers Guild
Zed Kagari and Brock Dunderfel are preparing for the Guildcullen. The day where children find what path they will take for the rest of their life. Before they can be chosen, they find themselves drafted into the Adventurer’s Guild. The guild that travels outside the walls of Freestone, into the wild lands between cities filled with monsters and “Dangers”. When the boys uncover that the city might have a traitor, looking to destroy all the city had worked for, they have to work with new allies to save their town and prove their worth.